题目
题型:吉林省模拟题难度:来源:
and physical movements will directly influence your success. Staying focused on the task at hand can be
easier said than done. Here are some powerful techniques that can help you improve your ability to focus.
For physical control, it helps to have a constant exercise schedule. 2_____ Exercising helps you gain
better command of your body, and even goes beyond the body, giving you more flexibility not just physically
but also emotionally and mentally. When you feel more comfortable in your body, you increase your self-
confidence, which helps you feel more relaxed.
For mental control, meditation (沉思; 冥想) does the task. 3_____ It"s easy to get distracted by things in
your background, but in order to perform well you have to maintain a high degree of focus. When you relax
your thoughts it trains your mind to deal effectively with outside distractions so you can stay centered on
what matters most at the moment.
4_____ It prevents you from overreaction and also from overacting. When your emotions settle down,
you gain greater awareness of the environment you"re in, and feel calm and in control.
5_____ The good thing is that self-control can be developed. Start exercising frequently, get yourself into
meditation, and start to feel positive changes in your career and your life in general.
B. There are many benefits of exercising.
C. Generally speaking, you need to practise a lot.
D. There are still some disadvantages of exercises.
E. Your emotions are well served by meditation as well.
F. Focus is an important part of success and achievement in general.
G. It helps block out all the noise and activities that are going on around you.
答案
核心考点
试题【根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。 1_____ Many things can become dis】;主要考察你对题材分类等知识点的理解。[详细]
举一反三
be used once. Note that there is one word more than you need.
A. imaginary B. lonely C. failure D. created AB. ambition AC. isolated AD. produced BC. taking BD. attempted CD. knocking | |||||||||||||||||||||||||||||||||||||
阅读理解。 | |||||||||||||||||||||||||||||||||||||
Games originally are entertainment. Contemporary games are very realistic and for this reason they are a source of great experience for the player and develop the imagination. Games are entertainment and even more than that. The statistics (统计) of the New York University led by Green claim that the player preferring active games get improvement of some types of brain activity. In particular, game players deal with problems of simultaneously (同时地) tracking several moving objects at the average level of 30% better than people who do not play active computer video games. The "gaming" violent experience may not be the cause of violent behavior in reality. None of the playing experience will become the priority in making important decisions concerning problems in real life. A game is an abstraction (虚拟物). A player gets abstract tasks and acts according to abstract rules. Games are also the possibility to be however a person wants to be and to rest from the outside world for some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality? Then, it proves that the games cause people to become violent in reality. But a psychologically healthy person will never confuse these two different worlds. A game is a virtual world with visual images very similar to human. These images represent by themselves nothing but playing obstacles (障碍). A game may potentially give the opportunity to "destroy the obstacles" that may not be destroyed according to the rules but it is more about personal choice whether to do it or not. This leads us to the conclusion that violence is not a consequence but the cause. People who are originally trended to violence may get into a temper by games and perform violence in the "real world". But in this case violence in games is a simple justification (理由) of the violent nature of the player. | |||||||||||||||||||||||||||||||||||||
1. The passage is _____. | |||||||||||||||||||||||||||||||||||||
[ ] | |||||||||||||||||||||||||||||||||||||
A. a story B. a descriptive writing C. an argumentative writing D. a scientific essay | |||||||||||||||||||||||||||||||||||||
2. In the first paragraph the author used the statistics to prove that _____. | |||||||||||||||||||||||||||||||||||||
[ ] | |||||||||||||||||||||||||||||||||||||
A. games can provide experience for the players B. games can help develop players" imagination C. games can cause violent behavior D. games are more than entertainment | |||||||||||||||||||||||||||||||||||||
3. What is the author"s attitude towards the "computer games"? | |||||||||||||||||||||||||||||||||||||
[ ] | |||||||||||||||||||||||||||||||||||||
A. "Violent games" can lead to the performance of violence in the real world B. Violence is not a consequence of the "computer games" but the cause C. Games are just entertainment and nothing more. D. The virtual world and the real world are just the same. | |||||||||||||||||||||||||||||||||||||
4. The best title for this passage is _____. | |||||||||||||||||||||||||||||||||||||
[ ] | |||||||||||||||||||||||||||||||||||||
A. Violent games cause violence B. Games: good or bad? C. The cause of violence D. The consequence of games | |||||||||||||||||||||||||||||||||||||
阅读理解。 | |||||||||||||||||||||||||||||||||||||
Diving At the Sydney Olympics in 2000 there were eight diving events for men and women. In these events, individual and synchronised competitors performed a set number of compulsory and voluntary dives, each of which was given a point score. Platform The platform is a non-bending board 10m high-the same height as a three-storey building. Springboard
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